abscisse x/ 0
ordonnee y/ 800
profondeur z/ 150
x
y
z
constructor
set
setX
setY
setZ
setComponent
getComponent
copy
add
addScalar
addVectors
sub
subScalar
subVectors
multiply
multiplyScalar
multiplyVectors
applyEuler
applyAxisAngle
applyMatrix3
applyMatrix4
applyProjection
applyQuaternion
project
unproject
transformDirection
divide
divideScalar
min
max
clamp
clampScalar
floor
ceil
round
roundToZero
negate
dot
lengthSq
length
lengthManhattan
normalize
setLength
lerp
lerpVectors
cross
crossVectors
projectOnVector
projectOnPlane
reflect
angleTo
distanceTo
distanceToSquared
setEulerFromRotationMatrix
setEulerFromQuaternion
getPositionFromMatrix
getScaleFromMatrix
getColumnFromMatrix
setFromMatrixPosition
setFromMatrixScale
setFromMatrixColumn
equals
fromArray
toArray
fromAttribute
clone
SEPARATION----------------------
uuid
name
type
parent
children
up
position
rotation
quaternion
scale
rotationAutoUpdate
matrix
matrixWorld
matrixAutoUpdate
matrixWorldNeedsUpdate
visible
castShadow
receiveShadow
frustumCulled
renderOrder
userData
geometry
material
recieveShadow
constructor
updateMorphTargets
getMorphTargetIndexByName
raycast
clone
eulerOrder
useQuaternion
applyMatrix
setRotationFromAxisAngle
setRotationFromEuler
setRotationFromMatrix
setRotationFromQuaternion
rotateOnAxis
rotateX
rotateY
rotateZ
translateOnAxis
translate
translateX
translateY
translateZ
localToWorld
worldToLocal
lookAt
add
remove
getChildByName
getObjectById
getObjectByName
getObjectByProperty
getWorldPosition
getWorldQuaternion
getWorldRotation
getWorldScale
getWorldDirection
traverse
traverseVisible
traverseAncestors
updateMatrix
updateMatrixWorld
toJSON
addEventListener
hasEventListener
removeEventListener
dispatchEvent
SEPARATION----------------------